THE MANY FACES OF ADHD

ADHD as a psychological difference: symptoms in childhood, adolescence, and adult years

The usual definition of ADHD includes three symptom clusters, of which only the third is particularly characteristic of the ADD type.

  1. Hyperactivity, being in motion physically and mentally to the degree that the child may seem to be driven by a motor.

  2. Impulsiveness, or the tendency to act on momentary drives to action without enough ability to dampen impulses down and act rationally.

  3. Distractibility, being diverted from mental or physical tasks by other things going on in the environment.

Hyperactivity tends to decrease in adolescence for most with ADHD, but impulsiveness generally remains in adults with the disorder. ADD individuals continue to be primarily distractible.
Somewhat paradoxically, many or most persons with ADHD and ADD can focus better than others when deeply interested in a task. This “hyperfocus” can be a positive thing when it centers on activities that are of high value for the individual, such as their occupation or studying for a class. It is dysfunctional when it interferes with the ability to switch to a task that must be done now but is less motivating. Whether ADHD is a disorder or just a difference depends to a large extent on the environment where it occurs.

ADHD and the brain: slow function when motivation is weak (in most cases)

The most common pattern of brain function in ADHD and ADD is a relative slowing in the frontal areas, marked by a high “theta/beta ratio” (the relative proportion of slow to faster brain waves in the frontal areas).  Most children with ADHD will have a theta/beta ratio of around 5.0 or higher, while in ADD it will tend to be lower, but still abnormal.
Other patterns seen less often include “spindling beta” in frontal areas (a marker of anxiety or susceptibility to stress, which may be the brain’s effort to compensate for slowing), temporal lobe slowing on the right posterior area, etc.

ADHD and evolution: an advantage in times of change?

ADHD/ADD is very common, and, depending on how it is defined, may be found in up to 10% of the population. It is also highly inheritable. How could a genetic pattern characterized by inattentiveness, hyperactivity, and impulsiveness persist in the gene pool at such a high frequency? In a stable, urban environment it would seem quite dysfunctional and selectively disadvantageous. But what about 10,000 years ago, in the age of hunting and gathering, when humans were constantly entering new environments to which they had to adapt rapidly? Thom Hartman and others have suggested that in these conditions ADHD could have been useful, allowing persons with this genotype to react faster and to become hyperfocused on skills developed to cope with the new environment. Even today, there may be contexts within which ADHD genotypes may have a selective advantage.

ADHD and Media Technology

Many observers of contemporary media have noticed that over-exposure to Internet, television, and other media can impair learning, and particularly impede the development and function of the “executive” or control system of the neocortex. The neuroplasticity of the brain—its ability to change structurally on the basis of experience—can result in lower executive brain function as easily as it can enhance these abilities. Everything depends on the nature of the experience and practice in which the brain engages, whether executive control is encouraged or discouraged. In its early days, television was accurately described as a “boob tube” because it is so passive, sucking the brain into a state of absorption and suspension of active self direction.  Films do the same thing.  Absorption is not entirely negative, however, and in fact is associated with creativity and imaginative capacity. These are some of the positive aspects of ADHD, which leads us to associate electronic immersion not only with attention disorder but also intensity of experience and ability to fantasize. As with many brain functions, what is needed is the ability to move back and forth flexibly between complementary states, in this case between passive absorption and active self direction toward a conscious goal.

Media technology, and video games in particular, can be set up to approach this optimum flexibility.  Brain training games like Torkel Klingberg’s Cogmed and Adam Gazzaley’s Neuroracer have been shown to improve not only the core capability being trained (working memory, etc.) but also to “transfer” to more distant abilities like mathematics.  Another example of this sort of technology, which we use in our office routinely, is Jeff  Carmen’s “HEG” temperature neurofeedback. An infrared sensor is attached to the forehead to monitor prefrontal cortical activity (because temperature is a waste product of neural activation and therefore can track it in real time). A movie is played simultaneously, controlled by brain temperature such that the film turns off when temperature goes down below a moving threshold, to be replaced by the image of a thermometer that must be made to rise above threshold to reinstate the movie. This, in turn, lets the prefrontal system go back off line again, and the process continues, teaching the brain how to notice its state and regulate it appropriately. The result may be both a training effect (prefrontal control gets stronger) and improved metacognitive ability to monitor and regulate states of absorption. However it works, we find HEG to be useful in treating some of the core deficits of ADHD. It is an example of how media technology can not only weaken our ability to focus attention, but, when used intelligently, can just as effectively strengthen it.

ADHD and culture: depreciation and idealization of an image

A number of authors recently have written about the fact that contemporary electronic media have begun to exceed the capabilities of the human mind.  (Klingberg, Turkle, Carr). Well before this development, however, the symptoms of ADHD were the object of depreciation and ridicule, and, conversely, were at times idealized.  In the school environment, for instance, children and teens with ADHD are still typically treated as irresponsible and lazy, even when they have been properly evaluated and are being treated for an attention deficit.  On the other hand, the social inappropriateness and challenging of roles and rules by these individuals is attractive and is recognized, at least in some ways and at certain times, to be valuable.  Huckelberry Finn in Mark Twain’s novel might be an example of both depreciation and idealization, as his guardian the Widow Douglas constantly finds fault with his slouching and tobacco chewing while the author and enlightened readers cheer him on for creative problem solving and ability to see beyond the blinkered race relations of the pre-Civil War South.  Steve Jobs might be a more contemporary case. (See Al Collins, Ph.D. and Elaine Molchanov, PowerPoint slide presentation here

What goes with ADHD and why?

Most individuals with a diagnosis of ADD or ADHD also have other symptoms.  These may be concomitants (comorbidities) of the ADHD, accommodations to it (i.e., ways the brain is trying to cope), or consequences of the condition.  Christopher Gillberg, (ADHD and Its Many Associated Problems, Oxford University Press, 2014) has summarized the research associating ADHD with a host of other conditions that in the aggregate he calls “ESSENCE” (Early Symptomatic Syndromes Eliciting Neurodevelopmental Clinical Examinations). In about half of ADHD cases there are problems with working memory (the ability to hold information in mind for a few seconds while processing it or committing it to long term memory). Because of its centrality as a mental faculty, working memory deficits often lead to problems with reading comprehension, math, etc.